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NTN Stockholder's Meeting ReportOn Friday, August 28th, I attended the NTN stockholder's meeting at NTN's headquarters in Carlsbad California. In the meeting room, I met a couple of other small stockholders like me but it seemed like most of the people there were either NTN management and/or members of the NTN Board of Directors. There was one person representing KPMG Peat Marwick LLP, NTN's accountants. There were chairs for approximately 60 people. I'd estimate that about 40 people may have been in the room; most of them involved in NTN in some way including a number of NTN employees, who were there to offer assistance and help to those in attendance. The meeting started promptly at 10 AM with the first order of business being the election of two new members to the Board of Directors. The vote was a foregone conclusion with more than 23-million, of the roughly 26-million possible, votes already cast by proxy for the two nominees; Robert M. Bennett and Esther L. Rodriguez were elected to the NTN Board of Directors. The business portion of the meeting was adjourned at 10:05 AM. Yes, it was only five-minutes long. After the formal meeting, Gerald (Jerry) Sokol, Jr., presented an overview of the company as it is, was, and is expected to become. The numbers looked better than they have in a long time. Without mentioning anyone, some of the issues raised by critics were addressed in a very matter-of-fact way. Jerry made sure that we knew his stock options were at a cost of $2.81 per share; not the $1 that some critics have stated recently. With the stock selling at less than $1 now, Jerry wanted us to know that he has a sizeable financial interest resting on getting the value of NTN stock up much higher. At the end of Jerry's presentation, he introduced V. Tyrone (Ty) Lam, the VP and General Manager of NTN Network. During Ty's presentation, the tour that followed, and a brief informal discussion afterward, I was impressed by his in-depth knowledge of the product itself, how that product is produced and managed, and NTN's plans for the future. It is just what you'd expect from an outstanding management team. Unfortunately, I was so interested in the presentations that I didn't take good notes. However, some of the notes that I did get, supplemented by what some aging gray cells remember, follows:
After the presentations, we were offered a tour of the NTN studios and offices. The NTN facility is on the ground floor of an office building which is part of a bigger complex of office buildings known as "The Campus" about two blocks off El Camino Real in Carlsbad, CA. The number of square-feet is hard to estimate; there was one area that we were not shown (I think it is a warehouse/shop area) at one end of the building and we didn't walk through the opposite end of the building that appeared to be office space. All in all, I'd estimate that it is approximately 20-thousand square-feet. Within that area, they've got a number of offices, quite a few cubicles for the staff, and other rooms set aside for equipment. One major room is the "Broadcast Center" that consists of about 12 bays (small computer rooms with two chairs each) which are used by the people setting up the games. It appeared that the different games are developed in separate bays. At the back end of the Broadcast Center is a wall of monitors with a couple of larger monitors in the center of the whole array. Each column of monitors seemed to be assigned to a different bay but why so many monitors were required wasn't clear; I'm sure that there is a reason, though ;-) Outside the Broadcast Center, in the hallway leading to the room where the stockholder's meeting was held, are several bookcases with the books and reference materials used by the game content writers. I wrote down every title and will be studying them all for the next contest ;-) Another important room houses the modems, the equipment feeding data to the lines connecting NTN with their uplink facility in Salt Lake City, and the computers that are actually delivering the games and handling the scoring functions. During the tour, we were introduced to John Yeh (I believe that's the spelling) who is responsible for the design of the new playmaker. We were shown a playmaker with the cover removed providing a look at the insides. Of special interest is the 900 MHz antenna; it is now part of an upright (vertical) printed circuit (PC) board with the antenna nothing more than a solder trace on that small PC board. No other components are on the antenna board. Most of the circuitry for the playmaker is part of a larger PC board that lays flat in the center of the case. The battery is the heavy item in the playmaker; it is retained in its own area of the case; separate from the main PC board. John mentioned that further improvement in the playmaker may be possible through large-scale integration. This would reduce the part count in the playmaker, improve the reliability, and reduce the battery drain. That step can only be taken once the final design is completed and tested out. The present version is an engineering prototype; not necessarily the final version. The playmaker that we were shown is impervious to water (spilled drink), can be dropped from at least 6 feet without damage, and can be touched by a cigarette without burning. The hope is that this playmaker will be MUCH more reliable than the 49 MHz design. With better reliability, there will be greater customer satisfaction and reduced repair costs (including the shipping and handling involved). Those improvements will help the bottom line. While visiting the Broadcast Center, we were given a sneak preview of two games that are under development -- whether we'll ever seen them in our favorite hospitality site or not is a whole different story! The first one is "My Line" (or something similar) where a movie clip is shown on the screen with the dialogue printed below. After the clip has run, the player is asked about the dialogue shown; "Is it ACTUAL or BOGUS?" Press A for actual and B for bogus. The second game is a non-scored game where all the single people in the location grab a playmaker, enter their first name, and answer the questions that come up. After all of the questions have been answered, the computer matches those people (one male paired with one female) who most closely matched. Each player will see who most closely matches them AND the ones with whom they were least closely matched (the worst match). It is meant to create some social interaction. Another round of that game is similar to MTV's Singled Out. Players advance closer and closer to the female (or male in some cases) depending on how well they matched her answers. We were also shown a video-taped clip of the NTN produced game presently being shown on certain Continental flights. The games appeared similar to NTN's Countdown game with 15 questions and five choices. Answers are entered by a keypad at your seat location with scores tallied and credited to your seat number. Sony is a partner in this venture. Although we didn't have a Question and Answer session, we were afforded an opportunity to talk with the individual members of the NTN management team after the tour. At noon, the whole session was over and we left the building. Don Denton, August 30, 1998 |